Unit 4 / MCQs
Unit 4 MCQ Bank
Kinematics
The motion-description unit. Projectile and rectilinear problems are the safest scorers; variable acceleration is the trap.
Unit 4 MCQ Bank
50 questions focused on the repeated in-sem and short-answer concepts.
Use the free three as a fast concept check. The remaining premium questions are intentionally locked as the paid part of the unit bank. Free hints stay open for Questions 1 to 3; premium hints stay locked from Question 4 onward.
Free Sampler
Questions 1 to 3 are open
Question 1
Velocity from PositionIf displacement is given as x = f(t), the velocity function is obtained by:
Question 2
Acceleration from VelocityIf v = f(t), acceleration is found from:
Question 3
Momentarily at RestA particle is momentarily at rest when:
Premium Set
Questions 4 to 50 stay locked
These cards show the concept being tested without exposing the full premium stems, options, answers, or hints.
Question 4
PremiumDirection Reversal
Separates a stop from a true reversal.
Question 5
PremiumTotal Distance
Checks the distinction between displacement and total path length.
Question 6
PremiumSlope of v-t Graph
Checks graph interpretation under uniform or variable acceleration.
Question 7
PremiumArea Under v-t
Checks the graphical displacement relation.
Question 8
PremiumArea Under a-t
Checks the acceleration-graph interpretation.
Question 9
PremiumProjectile Components
Checks the launch-speed decomposition.
Question 10
PremiumProjectile Vertical Component
Checks the complementary launch component.
Question 11
PremiumApex Vertical Velocity
Checks the special condition at maximum height.
Question 12
PremiumApex Acceleration
Checks a common misconception about maximum height.
Question 13
PremiumHorizontal Motion in Projectile
Checks the horizontal-acceleration assumption.
Question 14
PremiumMaximum Height Formula
Checks method selection for the apex.
Question 15
PremiumTime to Apex
Checks the vertical-motion relation at the highest point.
Question 16
PremiumTime of Flight Same Level
Checks the symmetric-flight shortcut.
Question 17
PremiumHorizontal Range
Checks the standard range relation on level ground.
Question 18
PremiumWall-Clearance Time
Checks which motion determines time to reach a wall.
Question 19
PremiumProjectile Height at Wall
Checks the correct follow-up after finding wall time.
Question 20
PremiumDescending or Rising
Checks interpretation of the vertical velocity sign.
Question 21
PremiumResultant Speed in Projectile
Checks how components combine at a given instant.
Question 22
PremiumDirection at Time t
Checks the direction relation from velocity components.
Question 23
PremiumTurning Point on x-t
Checks graph interpretation for rectilinear motion.
Question 24
PremiumNegative Position
Separates signed position from travelled distance.
Question 25
PremiumAverage Speed
Checks the correct definition over a multi-phase motion.
Question 26
PremiumAverage Velocity
Checks the distinction from average speed.
Question 27
PremiumConstant-Acceleration Requirement
Checks when the standard SUVAT equations are legal.
Question 28
PremiumVariable Acceleration in s
Checks the correct rearrangement when a is given as a function of position.
Question 29
Premiuma = f(t) Strategy
Checks the first step when acceleration depends on time.
Question 30
Premiuma = f(v) Strategy
Checks the rearrangement when acceleration depends on velocity.
Question 31
PremiumNormal Acceleration
Checks the standard curvilinear formula.
Question 32
PremiumTangential Acceleration
Checks the along-path acceleration component.
Question 33
PremiumPerpendicular Components
Checks the geometry of curvilinear acceleration decomposition.
Question 34
PremiumTotal Curvilinear Acceleration
Checks how component accelerations combine.
Question 35
PremiumConstant Speed on a Curve
Checks whether zero tangential acceleration implies zero total acceleration.
Question 36
PremiumStraight-Line Motion
Checks the meaning of normal acceleration on a straight path.
Question 37
PremiumAngle from Tangential Axis
Checks the correct trig relation for total acceleration direction.
Question 38
PremiumAngle from Normal Axis
Checks the complementary curvilinear-angle relation.
Question 39
PremiumRadius Versus Diameter
Targets a common circular-motion substitution error.
Question 40
PremiumVelocity Direction on Curve
Checks the local geometric meaning of velocity.
Question 41
PremiumAcceleration Direction on Curve
Checks whether acceleration must align with the path.
Question 42
PremiumMultiple Stops
Checks interval segmentation for distance calculation.
Question 43
PremiumFactoring the Flight-Time Equation
Checks proper handling of the trivial root in projectile motion.
Question 44
PremiumEqual Heights Speed
Checks an energy-based projectile result.
Question 45
PremiumRange Dependence
Checks which component controls the range directly.
Question 46
PremiumNegative Acceleration
Checks whether sign of acceleration alone determines slowing down.
Question 47
PremiumDisplacement Versus Distance
Checks what can happen over a closed path in rectilinear motion.
Question 48
PremiumProjectile at 2 s
Checks how to determine whether the projectile is still rising at a given time.
Question 49
PremiumVariable at as Function of s
Targets a repeated paper trap from circular-motion questions.
Question 50
PremiumCurvature Cause
Checks the physical source of normal acceleration.
Unlock Questions 4 to 50
The free sampler is open, but the deeper repetition bank for Unit 4 stays premium. Unlock to get the remaining 47 questions with hints and worked answer explanations.