Unit 4 / MCQs
Unit 4 MCQ Bank
Kinematics
The motion-description unit. Projectile and rectilinear problems are the safest scorers; variable acceleration is the trap.
Unit 4 MCQ Bank
50 questions focused on the repeated in-sem and short-answer concepts.
The full bank is temporarily open through this beta window. Questions 4 to 50 are normally the paid repetition layer, but they are open right now.
Free Sampler
Start with Questions 1 to 3
Question 1
Velocity from PositionIf displacement is given as x = f(t), the velocity function is obtained by:
Question 2
Acceleration from VelocityIf v = f(t), acceleration is found from:
Question 3
Momentarily at RestA particle is momentarily at rest when:
Extended Set
Questions 4 to 50 are temporarily free
The harder repetition layer is open through the beta window, including hints and explanations.
Question 4
Direction ReversalA particle definitely reverses direction at a time t only if:
Question 5
Total DistanceTo find total distance travelled from a position-time function over an interval with reversals, you should:
Question 6
Slope of v-t GraphThe slope of a velocity-time graph represents:
Question 7
Area Under v-tThe area under a velocity-time graph between two instants represents:
Question 8
Area Under a-tThe area under an acceleration-time graph over a time interval gives:
Question 9
Projectile ComponentsFor a projectile launched with speed u at angle θ above the horizontal, the horizontal component is:
Question 10
Projectile Vertical ComponentFor the same launch, the vertical component is:
Question 11
Apex Vertical VelocityAt the highest point of projectile motion, the vertical component of velocity is:
Question 12
Apex AccelerationAt the highest point of projectile motion, the acceleration is:
Question 13
Horizontal Motion in ProjectileNeglecting air resistance, the horizontal acceleration of a projectile is:
Question 14
Maximum Height FormulaA standard expression for maximum height H of a projectile is:
Question 15
Time to ApexFor a projectile launched upward with initial vertical component uy, the time to reach maximum height is:
Question 16
Time of Flight Same LevelIf a projectile lands at the same level from which it was launched, the total time of flight is:
Question 17
Horizontal RangeOn level ground, horizontal range is commonly found from:
Question 18
Wall-Clearance TimeTo find the time taken by a projectile to reach a wall at horizontal distance x, you should use:
Question 19
Projectile Height at WallAfter computing the time to a wall in a projectile problem, the projectile height there is found from:
Question 20
Descending or RisingIf the vertical velocity vy at time t is negative, the projectile is:
Question 21
Resultant Speed in ProjectileAt a given instant in projectile motion, the speed magnitude is:
Question 22
Direction at Time tThe instantaneous direction angle α of projectile velocity relative to the horizontal is commonly found from:
Question 23
Turning Point on x-tOn a position-time graph, a turning point occurs where:
Question 24
Negative PositionA negative displacement value x means:
Question 25
Average SpeedAverage speed over a journey is found from:
Question 26
Average VelocityAverage velocity over a time interval is:
Question 27
Constant-Acceleration RequirementThe equation v^2 = u^2 + 2as can be used directly only when:
Question 28
Variable Acceleration in sIf acceleration is given as a function of displacement, a = f(s), the correct relation to use is:
Question 29
a = f(t) StrategyIf a = f(t), velocity is found by:
Question 30
a = f(v) StrategyIf acceleration is given as a function of velocity, a = f(v), a useful differential form is:
Question 31
Normal AccelerationThe normal component of acceleration for motion along a curved path is:
Question 32
Tangential AccelerationTangential acceleration is defined as:
Question 33
Perpendicular ComponentsThe normal and tangential acceleration components are always:
Question 34
Total Curvilinear AccelerationIf a body has tangential acceleration at and normal acceleration an, its total acceleration magnitude is:
Question 35
Constant Speed on a CurveIf a particle moves at constant speed along a curved path, which statement is correct?
Question 36
Straight-Line MotionFor motion along a straight path, the normal acceleration component is usually:
Question 37
Angle from Tangential AxisIf θ is measured from the tangential direction to the total acceleration vector, then:
Question 38
Angle from Normal AxisIf β is measured from the normal direction to the total acceleration vector, then:
Question 39
Radius Versus DiameterIn the formula an = v^2/r, if a track diameter is given in the problem, you must first:
Question 40
Velocity Direction on CurveAt any point on a smooth curved path, the velocity vector is directed:
Question 41
Acceleration Direction on CurveFor curved motion with changing speed, the total acceleration vector is generally:
Question 42
Multiple StopsIf velocity becomes zero twice in the first 3 seconds, the total distance over that interval must be found by splitting the motion into:
Question 43
Factoring the Flight-Time EquationWhen solving y = uy t - 1/2 g t^2 = 0 for a projectile returning to launch level, why do you factor out t?
Question 44
Equal Heights SpeedNeglecting air resistance, a projectile has the same speed magnitude at two points that are:
Question 45
Range DependenceFor same-level projectile motion, the horizontal range depends directly on:
Question 46
Negative AccelerationA particle with positive velocity and negative acceleration is:
Question 47
Displacement Versus DistanceWhich statement is possible for a particle that moves away from the origin and then returns to it?
Question 48
Projectile at 2 sTo decide whether a projectile is still rising at t = 2 s, the most direct quantity to inspect is:
Question 49
Variable at as Function of sIf tangential acceleration is given as at = f(s), why is v^2 = u^2 + 2as generally not valid directly?
Question 50
Curvature CauseNormal acceleration exists because the velocity vector is changing in: