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Unit 4 / MCQs

Unit 4 MCQ Bank

Kinematics

The motion-description unit. Projectile and rectilinear problems are the safest scorers; variable acceleration is the trap.

50 questions3 free47 premium

Unit 4 MCQ Bank

50 questions focused on the repeated in-sem and short-answer concepts.

Use the free three as a fast concept check. The remaining premium questions are intentionally locked as the paid part of the unit bank. Free hints stay open for Questions 1 to 3; premium hints stay locked from Question 4 onward.

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Questions 1 to 3 are open

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Question 1

Velocity from Position

If displacement is given as x = f(t), the velocity function is obtained by:

Question 2

Acceleration from Velocity

If v = f(t), acceleration is found from:

Question 3

Momentarily at Rest

A particle is momentarily at rest when:

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Questions 4 to 50 stay locked

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Question 4

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Direction Reversal

Separates a stop from a true reversal.

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Question 5

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Total Distance

Checks the distinction between displacement and total path length.

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Question 6

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Slope of v-t Graph

Checks graph interpretation under uniform or variable acceleration.

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Question 7

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Area Under v-t

Checks the graphical displacement relation.

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Question 8

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Area Under a-t

Checks the acceleration-graph interpretation.

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Question 9

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Projectile Components

Checks the launch-speed decomposition.

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Question 10

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Projectile Vertical Component

Checks the complementary launch component.

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Question 11

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Apex Vertical Velocity

Checks the special condition at maximum height.

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Question 12

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Apex Acceleration

Checks a common misconception about maximum height.

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Question 13

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Horizontal Motion in Projectile

Checks the horizontal-acceleration assumption.

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Question 14

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Maximum Height Formula

Checks method selection for the apex.

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Question 15

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Time to Apex

Checks the vertical-motion relation at the highest point.

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Question 16

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Time of Flight Same Level

Checks the symmetric-flight shortcut.

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Question 17

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Horizontal Range

Checks the standard range relation on level ground.

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Question 18

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Wall-Clearance Time

Checks which motion determines time to reach a wall.

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Question 19

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Projectile Height at Wall

Checks the correct follow-up after finding wall time.

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Question 20

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Descending or Rising

Checks interpretation of the vertical velocity sign.

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Question 21

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Resultant Speed in Projectile

Checks how components combine at a given instant.

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Question 22

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Direction at Time t

Checks the direction relation from velocity components.

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Question 23

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Turning Point on x-t

Checks graph interpretation for rectilinear motion.

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Question 24

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Negative Position

Separates signed position from travelled distance.

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Question 25

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Average Speed

Checks the correct definition over a multi-phase motion.

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Question 26

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Average Velocity

Checks the distinction from average speed.

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Question 27

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Constant-Acceleration Requirement

Checks when the standard SUVAT equations are legal.

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Question 28

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Variable Acceleration in s

Checks the correct rearrangement when a is given as a function of position.

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Question 29

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a = f(t) Strategy

Checks the first step when acceleration depends on time.

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Question 30

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a = f(v) Strategy

Checks the rearrangement when acceleration depends on velocity.

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Question 31

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Normal Acceleration

Checks the standard curvilinear formula.

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Question 32

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Tangential Acceleration

Checks the along-path acceleration component.

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Question 33

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Perpendicular Components

Checks the geometry of curvilinear acceleration decomposition.

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Question 34

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Total Curvilinear Acceleration

Checks how component accelerations combine.

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Question 35

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Constant Speed on a Curve

Checks whether zero tangential acceleration implies zero total acceleration.

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Question 36

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Straight-Line Motion

Checks the meaning of normal acceleration on a straight path.

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Question 37

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Angle from Tangential Axis

Checks the correct trig relation for total acceleration direction.

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Question 38

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Angle from Normal Axis

Checks the complementary curvilinear-angle relation.

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Question 39

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Radius Versus Diameter

Targets a common circular-motion substitution error.

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Question 40

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Velocity Direction on Curve

Checks the local geometric meaning of velocity.

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Question 41

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Acceleration Direction on Curve

Checks whether acceleration must align with the path.

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Question 42

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Multiple Stops

Checks interval segmentation for distance calculation.

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Question 43

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Factoring the Flight-Time Equation

Checks proper handling of the trivial root in projectile motion.

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Question 44

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Equal Heights Speed

Checks an energy-based projectile result.

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Question 45

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Range Dependence

Checks which component controls the range directly.

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Question 46

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Negative Acceleration

Checks whether sign of acceleration alone determines slowing down.

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Question 47

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Displacement Versus Distance

Checks what can happen over a closed path in rectilinear motion.

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Question 48

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Projectile at 2 s

Checks how to determine whether the projectile is still rising at a given time.

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Question 49

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Variable at as Function of s

Targets a repeated paper trap from circular-motion questions.

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Question 50

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Curvature Cause

Checks the physical source of normal acceleration.

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