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Unit 4 / MCQs

Unit 4 MCQ Bank

Kinematics

The motion-description unit. Projectile and rectilinear problems are the safest scorers; variable acceleration is the trap.

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Unit 4 MCQ Bank

50 questions focused on the repeated in-sem and short-answer concepts.

The full bank is temporarily open through this beta window. Questions 4 to 50 are normally the paid repetition layer, but they are open right now.

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Start with Questions 1 to 3

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Question 1

Velocity from Position

If displacement is given as x = f(t), the velocity function is obtained by:

Question 2

Acceleration from Velocity

If v = f(t), acceleration is found from:

Question 3

Momentarily at Rest

A particle is momentarily at rest when:

Extended Set

Questions 4 to 50 are temporarily free

The harder repetition layer is open through the beta window, including hints and explanations.

Question 4

Direction Reversal

A particle definitely reverses direction at a time t only if:

Question 5

Total Distance

To find total distance travelled from a position-time function over an interval with reversals, you should:

Question 6

Slope of v-t Graph

The slope of a velocity-time graph represents:

Question 7

Area Under v-t

The area under a velocity-time graph between two instants represents:

Question 8

Area Under a-t

The area under an acceleration-time graph over a time interval gives:

Question 9

Projectile Components

For a projectile launched with speed u at angle θ above the horizontal, the horizontal component is:

Question 10

Projectile Vertical Component

For the same launch, the vertical component is:

Question 11

Apex Vertical Velocity

At the highest point of projectile motion, the vertical component of velocity is:

Question 12

Apex Acceleration

At the highest point of projectile motion, the acceleration is:

Question 13

Horizontal Motion in Projectile

Neglecting air resistance, the horizontal acceleration of a projectile is:

Question 14

Maximum Height Formula

A standard expression for maximum height H of a projectile is:

Question 15

Time to Apex

For a projectile launched upward with initial vertical component uy, the time to reach maximum height is:

Question 16

Time of Flight Same Level

If a projectile lands at the same level from which it was launched, the total time of flight is:

Question 17

Horizontal Range

On level ground, horizontal range is commonly found from:

Question 18

Wall-Clearance Time

To find the time taken by a projectile to reach a wall at horizontal distance x, you should use:

Question 19

Projectile Height at Wall

After computing the time to a wall in a projectile problem, the projectile height there is found from:

Question 20

Descending or Rising

If the vertical velocity vy at time t is negative, the projectile is:

Question 21

Resultant Speed in Projectile

At a given instant in projectile motion, the speed magnitude is:

Question 22

Direction at Time t

The instantaneous direction angle α of projectile velocity relative to the horizontal is commonly found from:

Question 23

Turning Point on x-t

On a position-time graph, a turning point occurs where:

Question 24

Negative Position

A negative displacement value x means:

Question 25

Average Speed

Average speed over a journey is found from:

Question 26

Average Velocity

Average velocity over a time interval is:

Question 27

Constant-Acceleration Requirement

The equation v^2 = u^2 + 2as can be used directly only when:

Question 28

Variable Acceleration in s

If acceleration is given as a function of displacement, a = f(s), the correct relation to use is:

Question 29

a = f(t) Strategy

If a = f(t), velocity is found by:

Question 30

a = f(v) Strategy

If acceleration is given as a function of velocity, a = f(v), a useful differential form is:

Question 31

Normal Acceleration

The normal component of acceleration for motion along a curved path is:

Question 32

Tangential Acceleration

Tangential acceleration is defined as:

Question 33

Perpendicular Components

The normal and tangential acceleration components are always:

Question 34

Total Curvilinear Acceleration

If a body has tangential acceleration at and normal acceleration an, its total acceleration magnitude is:

Question 35

Constant Speed on a Curve

If a particle moves at constant speed along a curved path, which statement is correct?

Question 36

Straight-Line Motion

For motion along a straight path, the normal acceleration component is usually:

Question 37

Angle from Tangential Axis

If θ is measured from the tangential direction to the total acceleration vector, then:

Question 38

Angle from Normal Axis

If β is measured from the normal direction to the total acceleration vector, then:

Question 39

Radius Versus Diameter

In the formula an = v^2/r, if a track diameter is given in the problem, you must first:

Question 40

Velocity Direction on Curve

At any point on a smooth curved path, the velocity vector is directed:

Question 41

Acceleration Direction on Curve

For curved motion with changing speed, the total acceleration vector is generally:

Question 42

Multiple Stops

If velocity becomes zero twice in the first 3 seconds, the total distance over that interval must be found by splitting the motion into:

Question 43

Factoring the Flight-Time Equation

When solving y = uy t - 1/2 g t^2 = 0 for a projectile returning to launch level, why do you factor out t?

Question 44

Equal Heights Speed

Neglecting air resistance, a projectile has the same speed magnitude at two points that are:

Question 45

Range Dependence

For same-level projectile motion, the horizontal range depends directly on:

Question 46

Negative Acceleration

A particle with positive velocity and negative acceleration is:

Question 47

Displacement Versus Distance

Which statement is possible for a particle that moves away from the origin and then returns to it?

Question 48

Projectile at 2 s

To decide whether a projectile is still rising at t = 2 s, the most direct quantity to inspect is:

Question 49

Variable at as Function of s

If tangential acceleration is given as at = f(s), why is v^2 = u^2 + 2as generally not valid directly?

Question 50

Curvature Cause

Normal acceleration exists because the velocity vector is changing in: